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Monday, April 15, 2013

Black Ops 2 Hardpoint Guide Part 1

Part 2
    Hello gamers! Today I will be  starting a game mode guide series. The guides that will be released first are the game modes, that if played right, will net you the highest score per minute; thus, helping you level up as fast as possible. This is part 1 of a 2 part Hardpoint series. This first part will explain the game of hardpoint and suggest great classes to use for this game mode.

What is Hardpoint?

Hardpoint is a game mode in Call of Duty Blackops in which two or more teams compete for sections of the map called "hardpoints". There is only one hardpoint out at a time and these hardpoints rotate. For each second that you control the hardpoint you will earn one point. The game ends when the ten minute timer is up or when a team has reach the 250 point limit.

Why play Hardpoint?

Hardpoint is absolutely amazing. It's fast paced, extremely fun, and can net you some serious experience points. Many of the prestige masters you see online used hardpoint as their means to reach master. Hardpoint is also great for those who are out there trying to get high kill streaks. Since everyone is rushing to these points, if one were inclined, one could just pick certain spots and mow them down as they run for the hardpoint. There are many other reasons one may want to play hardpoint, but I believe this should give everyone a picture as to why.

Hardpoint Classes

I am going to suggest some classes that I've tried and found very useful. In no way is there a "best class". Certain classes are better than others in certain situations. I've played countless hours on and found that they work for me. Feel free to tinker and adjust these classes to fit your game style.

Class One: The Start

This class will be used at the very start of the game. It is set up to give you the best chance of reaching the hardpoint first. It is also set up to help you survive the initial hardpoint push.

Perk 1: Lightweight & Flak Jacket
Perk2: Toughness
Perk 3: Marathon & Tactical Mask or Dexterity.

Wildcard 1: Perk 1 Greed
Wildcard 2: Perk 3 Greed

Primary Gun: I'd suggest a submachine gun with Laser Sight & Long barrel or Suppressor, however,  you can just pick the gun you feel most comfortable with.

Secondary Gun: None
Lethal:None
Tactical: None

You can always substitute a Primary gun attachment forC-4 or  any other lethal.

Explained: Lightweight is chosen because it makes you move faster; which is important factor when trying to reach the hardpoint first. Flak Jacket is used for grenades and c4 being thrown onto the hardpoint at the start. Toughness is used to give you that extra advantage if you run into trouble on the hardpoint. Marathon coupled with lightweight insures that you will be at the hardpoint before or at the same time as others. Tactical mask is important because a lot of people will throw flash grenades or tactical weapons onto the hardpoint during the initial rush. Using tactical mask will give you quite the advantage.

Class Two: Let's Get Aggressive

This class is great to be used after the initial start. It is well rounded. It allows you to move fast, with strong firepower, and a smoke grenade to provide cover when needed.  It also allows you to not be hindered by flash bangs, shock charges, etc. Which is important when you are trying to be aggressive.

Perk 1: Lightweight & Flakjacket
Perk 2: Toughness
Perk 3: Tactical mask

Wildcard 1: Perk 1 Greed

Primary Weapon: Your favorite SMG w/ laser and silencer or whatever set up you feel comfortable with.

Secondary Weapon: None

Letal: C4
Tactical: Smoke

Explained: This class is much like the first one, however it is somewhat more powerful. We have taken off marathon because the initial hardpoint is over and we don't need to try and be there first any more. This means we can also take off Perk 3 greed. This allows us to equip a lethal and a tactical. The C4 is my go to lethal. It is especially good at clearing of certain hardpoints. The smoke is also very useful. It can provide cover in sticky situtations. Or if you are charging an area the smoke will also provide cover.

Class 3:The Aggrocrag!

This class is almost identical to the above class, however, there is a huge difference.  I find this as my go-to class after the initial start.

Perk 1: Lightweight & Flak jacket or Flak jacket and Hardline
Perk 2: Toughness
Perk 3: Tactical mask

Wildcard 1: Perk 1 Greed

Primary Weapon: PDW w/ Laser sight + long Barrel

Secondary Weapon: None

Letal: C4
Tactical: tactical insertion

Explained: This class is great for rushing objectives, defending objectives, and just about everything you need in hardpoint. I prefer lightweight, however since you will be using a tactical insertion it won't be all that important to be able to move around fast so you can substitute in hardline. The most powerful part about this class is the tactical insertion.
(Part 2 of this series will go into in depth strategies of using this tactical insertion along with other peices of equipment.)

Class 4:Help I need COVER!

WARNING: This class I'm about to share with you can be extremely fun to use! I usually use this when I'm facing annoying snipers or target finding whores. But even without those two criteria it can be fun to use. And it will annoy the other team (especial the snipers). So if you find yourself in a situation where the other team has snipers or target finders guarding a hardpoint use this class.

Perk 1: Lightweight
Perk 2: Coldblooded or Scavenger (Scavenger preferred)
Perk 3: Tactical mask

Wildcard 1: Tactician

Primary Weapon: LSAT or other LMG w/ Dualband and Foregrip

Secondary Weapon: None

Tactical: EMP grenade x 2
Tactical: smoke

Explained: Although I will go into this in part 2 I feel I should explain this class now. So stupid ass snipers and annoying ass targetfinders bugging you. Here's the fix. Equip this class. Throw your smoke to block said annoying assholes. Now throw EMP to screw up there sights in case they have Dual Band. Now look down your dual band in the cover over your smoke. You will now be able to see them Predator style. Kill them! Hah fun right?

Class 5: Anti-EMP / C-UAV/Score Streak

This is the last important class I am going to share with you. There are many other great classes you can make, but basically they are just spin offs of these classes. This class is important to use if the other team is spamming EMP grenades, C-uav's,UAV's, and the EMP kill streak.Or if they are using things such as guardians and sentry guns.

Perk 1: Ghost + Blind Eye
Perk 2: Hardwired
Perk 3: Tactical mask

Wildcard 1: Perk 1 Greed

Primary Weapon: Your favorite Gun

Secondary Weapon: FHJ-18AA

Tactical: C4
Tactical:EMP grenade

Explained: Use this class to take out enemy kill streaks. Also, if the other team is using a lot of EMP grenades the perk Hardwired should counter the grenades.

Well, guys and gals, that is all I have for you today. These classes are great for playing hardpoint with. Stay tuned for the next part of the series. I will give you great tips on using these classes as well as hardpoint tips in general. I hope you enjoyed Part 1 of this guide.

Obama Lips

Part 2


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